In the previous games, a standard halberd dealt only moderate damage and didn't scale particularly well. A great example is the halberd (one of my new favorite weapons). Other weapons are more versatile and more useful than previous iterations. In addition to its swinging and spinning attacks, the halberd in DSII can be used like a spear. If you don't counter, parry, or riposte, then your rapiers will feel weak to the point of being useless! This differentiates them much more from other dexterity-based weapons such as curved swords. This damage type was present in the first Dark Souls (but not Demon's Souls), but it was an invisible quality of the weapon, so many players weren't aware of it.īecause of this new stat, rapiers are specifically geared towards counter, parry, and riposte. After an enemy begins an attack, you can quickly jab them with a fast weapon (such as a dagger or rapier) in order to do "counter attack damage". For example, there's now a "counter attack" attribute to weapons that is different than the "riposte" feature (which is also changed from previous games). Certain weapons are now much more focused on specific uses and techniques. There's a much wider variety of attacks and actions that you can perform with most weapons. Is Dark Souls II a victorious successor to a masterpiece of design and storytelling? More versatile actionĬombat mechanics have a lot of nuanced changes that really do add to the game experience. Failing to fit into an awkward middle-ground between two great games.More Covenants, gods, and sparring leads to fewer invasions.A story that focuses more on the character.Compromises between Demon's Souls and Dark Souls.If I do play that version, I may revise this review to include opinions on that version.īut for now, I've only played the PS3 version, Table of Contents I've also considered getting the Steam version, since it may be better than the console versions. If completing the game changes my opinion considerably, then I will revise this review as I've done with other games in the past (including the first Dark Souls). I'll probably review the DLC later, once all three have been released.įull disclosure: I haven't actually finished the game yet, but I do feel that I've played enough of it to be able to write a review. Then I was hoping to publish the review before the first DLC hit, but that didn't happen either. I was hoping to have a review out in time for the PC release, but that didn't happen. I was only able to play bits and pieces of Dark Souls II during that time and didn't make much progress. My strategy guides for Civilization V: Brave New World was a lot of work and took up a lot of time. Overall design and ability to teleport at all bonfires makes the world feel more disjoint and load screens more frequent.ĭespite being very excited about this game and pre-ordering the collector's edition (contrary to my typical avoidance of pre-orders), it took a couple months before I was able to spend much time with it. Torch and revival mechanics feel poorly thought out and incomplete.īranching paths and class imbalances make the game a little bit shaky at first, but it comes together better as you progress. Tremendous amount of content and wider variety of character builds adds replayability. Having to level-up at a specific character adds repetitive dialogue. If only hit boxes didn't seem so problematic.Ĭonsole versions aren't as pretty as previews made them out to be, but there are some small improvements over Dark Souls.Īnother great soundtrack, but it still doesn't live up to Demon's Souls'. Refined combat mechanics and game engine, and a gentler bar of entry are inviting to newcomers.
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